Dithering shadows is another thing and may be acceptable to some players but total disorientation is not. Shadow quality although improved in some places could be downright awful and blocky.
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Unfortunately, some of the graphical inconsistencies that plagued the original make a return to the remaster. Texture quality, filtering and ambient occlusion are slightly improved compared to the original but for the most part we did not found any major improvements. Other than the improvements in anti-aliasing, better rendering resolution and frame rate, most of the core assets remain the same. This all sounds well and good but how much of visual jump are we talking here? Is this a big leap over the 2012 original? Does it come anywhere near to the quality of remastering we have seen in the likes of Gravity Rush and Uncharted: The Nathan Drake Collection? The answer is simply no. Furthermore, the screen tearing issue from last gen consoles is almost non-existent. Fortunately, the game is very much playable and there were no drastic frame rate drops observed. We witnessed frame rate struggling a bit during the prologue helicopter scene and during the initial sections of Jake’s campaign. Performance was relatively stable during Leon’s mission which is expected since most of that takes place in a mansion. For the purpose of this article we only analyzed the initial sections of Leon and Jake’s campaign. The game provides five different campaign modes for each character. Furthermore, we are also looking at a target fps cap of 60 fps and for the most part the game runs at that standard, especially in enclosed areas.
#Resident evil 6 remaster 720p#
Resident Evil 6 HD Remaster to an extent fixes all of these issues due to the processing power of the PS4 and Xbox One.Īs is expected, Resident Evil 6 HD Remaster runs at 1080p on both the PS4 and Xbox One resulting in a sharper image quality compared to sub-HD 720p resolution on the PS3 and Xbox 360. Unfortunately, the game struggled with performance issues and screen tearing resulting in mediocre experience at times. The MT Framework engine did a great job of rendering dynamic lighting, a decent post processing anti-aliasing solution and some fantastic in-engine cutscenes. Resident Evil 6 on last gen platforms was already a decent looking game. Regardless, how do the PS4 and Xbox One versions perform? Should players who have already played the title back in 2012 decide to take a double dip? Let us find out. Why exactly Capcom is implementing such a releasing schedule is baffling and one that is beyond us but we can only assume that this is for the funding of the long rumored Resident Evil 7.
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This year alone will see four remasters…which to be honest is stretching it a bit. At this pace every single Resident Evil game could possibly be remastered on the PS4 and Xbox One.
![resident evil 6 remaster resident evil 6 remaster](https://m.media-amazon.com/images/I/71FREJw97pL._SX466_.jpg)
![resident evil 6 remaster resident evil 6 remaster](https://i.imgur.com/6qLHo1x.jpg)
Capcom also have plans to remaster Resident Evil 5 and Resident Evil 4 later this year. Following up on Resident Evil Zero HD Remaster, Capcom have now gone ahead and released Resident Evil 6 HD Remaster, the weakest entry in the long running survival, horror and action franchise.